Introduction
'A
is A' - Ayn Rand
Monsters
Inc. was an entertaining film and like so many others of
its genre, it allowed us, for a time, to enter a world that
never really existed. To the computers that generated the
images, the world doesn't exist either, it is just so many
1's and 0's. But those bits got transformed into a language
we could all understand; a world we can feel, fear and predict.
Our eyes similarly take a cryptic stream of bits and somehow
too create a world we can feel and predict. If you close
your eyes and imagine entering your kitchen to get soda,
you must surely have created a 3D world to navigate. As
you re-open your eyes, just how are those dancing 2D patterns
you see converted into the 3D virtual realities in your
mind? 1-
In
the virtual world, when a princess kisses a frog it turns
into a prince. The real world does not work that way. For
general AI to solve real world problems, its thinking needs
to be bound by real world behaviors. All significant phenomena
in the real world exist in three dimensions, or can be expressed
as such. The common language describing computers, bicycles
and brains is that of their 3D material existences animated
over time (A is A). Further, derivative concepts such as
math, stock markets, software and emotion can similarly
be bound. If a concept cannot be described in three dimensions
over time, it is quite likely false. Like the frog above,
it may exist only in some virtual domain. 2-
The
real world cannot violate the laws of physics, logic or
axioms to enter a fantasy world - frogs to princes. But
the virtual can. It can be bound or unbound. But when bound
to physics, it can accurately simulate reality. This has
important consequences for AI.
Finally,
the real world is bound by time. The virtual is not. It
can run time backwards and forwards and at any speed. It
can also accept time discontinuities, freezes and gaps.
The virtual can predict events in reality before they have
even happened! It can represent the now, the future or the
past. It's when the real and the virtual are mixed, that
the magic really begins.

Deep
Blue
To
many, the victory of deep blue - a mere computer, over the
smartest chess genius alive was both disconcerting and also
raised hope of a new dawn for AI. But in the end it didn't
really amount to much. Politicians still got elected, deep
blue got de-commissioned and most computers still act more
like glorified calculating machines than thinking people.
The fact one such calculator beat the smartest guy in the
world at chess was just a freak anomaly. Just how Deep Blue
beat Kasparov I will explain. Though a much more important
question, I should think, is - Just how could Kasparov,
hope to beat a computer?
Deep
Blue operated primarily on just one of the three pillars
of intelligence - time travel. I'll explain. The important
aspects of a chess game can be simulated quite perfectly
in a computer. At any given instant of real time, the game
will, obviously, be in its current real state. Deep blue
took that state as its starting point. It made predictions,
grading each outcome as far into the future as time and
resources would permit. Its final move was thus calculated
to have the greatest probability of success. And the rest,
as they say, is history.

Virtual
Reality
Deep
blue simulated a world very different from our own, But
there are simulated environments in software labs, movie
studios and military compounds all around the world that
are very much more like our own. The fact that virtual worlds
will soon become quite convincing and compelling is taken
much for granted these days. It is only seen as a matter
of time before the accuracy of simulations can completely
fool the expectations of our senses. This will form the
2nd pillar of intelligence.

The
humble earth worm
An
earth worm doesn't know much about "pillars of intelligence'',
but it represents one all the same. It has no ability for
virtual time travel, no machinery for creating virtual environments,
but it can surely feel the real world around it; the resistance
of soil; the drying heat of the sun; the injury from a bird
predator - and act accordingly. It might be argued that
such a simple organism, which presents evidence of feeling,
is in fact demonstrating basic reflexive responses to stimuli
- like a thermostat. So when I say feel, what perhaps I
should have said is the ability to discriminate within the
flow of sensory inputs, that which it considers good from
that which is bad. In other words, it has a sensorimotor
system linking the real world to the virtual. These then:
virtual time travel; virtual reality and an information
bridge to reality, I present, are the three pillars of intelligence.
