Examples
and Metaphors
Imagine
a fish tank, 1000mm wide by 1000 deep by 1000 high. The tank
is filled with 1mm cubes. Inside each cube is a little scroll
that says: air, gold, glass, skin, hair, cheese and such.
These scrolls represent electronic memory locations that can
be filled with information about real objects. Laws defining
the relationships between adjacent memory spaces are programmed
to be in harmony with those in nature. Such as weight, object
boundaries, momentum, light refraction, texture, behavior
etc. In fact, very much like current 3D modeling and animation
software.
This
memory space can be thought of as a movie stage - a 'Cartesian
Theatre' or to use modern parlance - a virtual reality chamber.
This virtual chamber can be filled with objects or environments
and at any scale. Gas will disperse, liquids will spread to
boundaries and solids will have weight and maintain form.
Animated objects will flow according to their motion vectors
and morphology - a perfect analog of real life; except matter
is replaced by information. Like a 3D window or camera, this
'box' can float across virtual landscapes and environments,
to be filled at one moment with the great expanses of space
and time and in the next, the most intimate molecular spaces
of tiny living cells.
At
the centre of this chamber is a virtual, animate human character.
The contents of the theatre always render down to this 2D
observer perspective, which is also the source point of filling
the chamber from any modality inputs. This virtual space will
form the contents of waking consciousness.
Further,
shadow realms exist. Again like scrolls set beside the originals,
except the contents of these scrolls are able to break free
from the straight jacket of modality flow. Here, the behavior
of objects can follow trajectories learned from the past,
together with substitutions and time discontinuities. These
'subconscious' shadow realms can leak in and out of 'consciousness'
to also fill the 'stage'.

Math
and Software
'The
challenge is not how to use computation to deal with the real
world - it is how to use the real world to deal with computation.'
Within
the human mind, a teapot can be blended with a donkey! The
resulting simulation can be infected with the properties of
china, flesh, ice cream or whatever. Inconsistencies fade
out of the scene. This ability to mechanically draw disparate
objects of class, form and scale together in the most structurally
consistent and plausible way, is the basic stuff of our simulation
machinery. The teapot handle may detach from the lower join
to become a free flowing tail and the spout, the donkey head.
But through introspection, inconsistencies will come to light.
Whereas
this ability does seem very powerful, it is at the same time
very weak. No more than five or six attributes of a simulation
can be held in focus at any one time. A simple long division
would appear a somewhat trivial symbolic animation in comparison,
but few are able to maintain sufficient control over the parts
to achieve even this simple feat.
9-
Math
and software memories similarly exist either as animation
scripts or simple learned pattern recognitions - such as multiplication
tables. Like the images on a dice face, digits can have direct
dot pattern equivalences for subsequent math animation (add,
subtract etc.) Thus math can manifest as either image animations
(e.g. joining/separating dot groups) or rely on memorized
symbolic beliefs, such as 12 x 12 has 'an equivalence to'
144. Or for the binary truth tables - or should I say 'belief
tables'.
10-
Just
as there are behavior scripts for the way a ball bounces,
a rabbit runs and a feather floats, so there are the more
abstract behavior scripts of memory indexing, for-next loops
and the like. Most math and software concepts would likely
exist initially as animation scripts, but as our familiarity
and confidence with them grows, short cuts are taken, jumping
straight from beginning to end, and so over time they become
simple memory beliefs without the intermediate animations.
Like when we imagine a vase falling to the ground and breaking,
we jump from the initial fall to the shattered remains more
through belief, than the accurate simulation of each part
of the event down to each individual chard.
