These
processes are fast, automatic and operate in layers through
reversible animated pipelined scripts. Humans use pen and
paper to 'fix' parts of these flows to create order and
permanence out of these somewhat chaotic streams. This helps
construct an external framework to guide the process. AI
will have the ability to do this internally by way of 'persistent'
simulation layers.
11-
Each
process is essentially dumb and automatic, but as a whole,
and connected to sufficient source material and memory support,
new connections can usually be found and integrated into
memory. Dead end simulations will fade away and if grading
progress stalls, higher level processes will kick in - overall
goal re-appraisal; seek more real world data through the
modalities or widen the internal associative memory search.
Applying
instantiation to the global barcode image would yield six
classes of abstract objects; two rectangle shapes and four
numeric digit shapes. Language attachment to the object
instances would connect as thick and thin bars and the four
digits as a number.


At
the 'ends' part of the problem, we have a number 1234. Memory
references will recall a belief that numbers have 'an equivalence
to' binary 1's and 0's. The first script trial might show
an ascii equivalence yielding 8 bits per character. Thus
an image of 1234 transforms to 32 digits. A second script
layer might show each separate digit converted to a simple
binary count. The third has the whole decimal number, 1234
represented by a binary count. Of the three scripts, simple
pattern recognition would grade binary expansion as the
closest match between means and ends. Further sample barcode
image trials would confirm the link. Memory formations of
the newly discovered script sequences would follow, including
mutual pointers between the existing precursor knowledge
records of decimal to binary equivalence etc. (Which incidentally,
would reinforce the familiarity and trust in those prior
beliefs)
Now,
when presented with similar barcode images, the scene will
be recognized and will draw from memory links to the newly
formed animation scripts and an intimate familiarity with
the scene will ensue due to these very same memory references,
together with the emotional confidence that comes from recognition
and understanding. The fundamental simulator operations
used in this example of discovery were:
Scene
instantiation - to shape primitives
Language tagging - from memory recognition of images/forms
Prior memory associations - decimal to binary equivalence
(as animation or belief)
Object substitutions - bar shapes to thick / thin or to
1's and 0's
Image comparisons - the bit patterns
The
process of decoding the barcode will not be understood in
some isolated abstract way, but within the known framework
of reality through intimate linkages with existing memory
records; all being a part of a world knowledge and environment
map. If a barcode is now presented with no number or vice
versa, the simulation can play the script in forward or
reverse to discover the missing parts through simulation
to final substitution of bar patterns or decimal digits.
