3D Simulation - The Key to AI
A roadmap from human consciousness to artificial intelligence
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  Glossary:
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Abstraction The construction of concepts in memory from the form and behavior of object instances in simulation. E.g. the instance of 'a glass of wine' in simulation, is abtracted to the concepts liquid, red, glass, container. And to settings, circumstances, behaviors etc.
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Binding An association or mutual affect between objects or behaviors
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Beliefs  Memory records of objects and behaviors, usually episodic, presumed consistent with perceptions of reality
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Concepts Generic categories or classes of 3D objects, behaviors and empathic states
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Empathy The estimation of the emotional states of objects (usually animated characters)
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Episodic Memory Sequences of animation memories (scripts), based on modality input streams (exposure to reality)
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Instantiate To match 3D objects from memory to (usually) language or 2D vision patterns (bitmaps) to form a 3D simulation
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Intentionality Physical action aligned to a prior, graded, mental simulation - (instigated and guided by beliefs)
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Metaphor The substitution of objects, environments or behaviors of similar form within a scene
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Modalities The means to perceive reality - For humans, these are our 5 senses, vision, hearing etc.
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Morph The most structurally coherent blending or shape merging of objects or behaviors
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Qualia The process of conscious simulations being emotionally graded and believed to contain the essences of reality
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Render The translation of a 3D scene to a static 2D image plane with set light sources and perspective
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Satiation The saturation of cognitive novelty response, such that the data becomes discounted
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Tween The creation of in-between simulation time frames of motion or morphing trajectories

  References:
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Stephen M Kosslyn & Olivier Koenig  Wet Mind -The new cognitive Neuroscience pp.84
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Ray Kurzweil  The Church Turing thesis www.kurzweilai.net/articles/art0256.html
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Franklin M. Harold  The Way of the Cell pp.87-94 
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Richard Dawkins  The Extended Phenotype 1982 pp.105 
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Hugo De Garis  Evolutionary Design by Computers 1999 pp. 281 
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Donald Merlin  A Mind so Rare pp.178-184 
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Daniel C. Dennett  Consciousness Explained 1991 pp. 132 
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Daniel L. Schacter  Searching for Memory 1996 pp. 16-17 
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Joseph Le Doux  The Emotional Brain 1998 pp 269-273 
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Hans Moravec  Robot 1999 pp. 57-63 
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Stephen M Kosslyn & Olivier Koenig  Wet Mind - The new cognitive Neuroscience pp.152 
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Marvin Minsky  The Society of Mind pp.192 
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Ray Kurzweil  www.kurzweilai.net/articles/art0134.html 
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Eliezer Yudkowsky  www.singinst.org/GISAI/ 

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