Human
intelligence
The
human mind is a particularly difficult thing to understand,
but it is the best example we have of intelligence with intentionality.
The brain appears to achieve this through a massive structure
of neural networks which are able, over time, to effectively
interpret sensory data in order to understand and predict
the perceived environment - more usually our external world.
Thus, research into evolving hardware and synthetic neural
networks would appear a worthwhile endeavor.
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Biological
intelligence evolved through natural selection. It developed
inside a mobile mechanical body with rich sense modalities
and programmed survival instincts to grade the information
flow. It is protected during a nurture phase where a subconscious
computational process can learn to extract meaning from the
sensory modality flow and bind the internal simulation architecture
to the physics and object behaviors of the real world. This
subconscious simulation builds a personal feeling of familiarity
with the outside world. Otherwise each moment would forever
seem strange and new as if being met for the very first time.
Intelligence then develops gradually through continued interactions
with the environment being compared to script predictions.
The level of intelligence reached is based on both the initial
biological construction and from subsequent interactions with
the environment - nature and nurture.
A
human infant, exposed to the outside world, gradually learns
to interpret the 2D visual images into 3D virtual objects.
This process is significantly aided through muscular feedback,
mobility and the other sensory modalities, together with genetically
inspired dedicated machinery for this purpose. The 3D objects,
once extracted, exist not in isolation, but within their virtual
environments and as animated scripts. These will gradually
build up structured and cross linked historic memory records,
forming an increasingly accurate world model. Objects have
textures and behaviors (animated shape morphs and/or motion
scripts), together with empathic emotional hues.
Intelligence,
as such, begins to really kick in when a sufficiently detailed
world model has formed and enough 3D object behaviors accumulated.
The maturing mind can then focus more on the content than
the 3D instantiation (sometimes referred to as binding - translating
modality inputs to percepts).6-
An inner virtual world will come to map the external world,
and the ability to notice and interpret anomalies between
the two will increase; as will the ability to predict events
from precedents.
The
human mind - Learning

When
a child awakes from sleep, her mind will resume the virtual
model of her room and her waking eyes will orientate, texturize
and track that model. She will experience a feeling of familiarity
as her sensory flow matches the virtual model she holds in
memory. As she moves, so the perspective of the model will
too. In fact, a series of subconscious 3D script predictions
will have pre-empted her motion even before she gets started.
It will partly be those predictions that lead to her intentionality
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of action. As her eyes scan the visual scene, detailed 2D
image data will paint accuracy into, and reinforce the authenticity
of her virtual world. It is in this way that she is conscious
she is in a room, and feels competent to negotiate reality.
The
Human Mind - Free Will

An
unconscious process runs memorized script behaviors ahead
of real 'modality' time to generate as many predictive script
estimates as time or satiation
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permit. The best case script can be used to form new learned
memories or to animate physical action by aligning the virtual
simulation to the modality inputs, linking the virtual body
animation to motor control in the real body.
There
are two priorities to human cognition. The first, mentioned
above, is reactive thought, which involves negotiating real
world environments, objects and people in real time. Here,
the subconscious simulators may operate at maximum speed and
concomitant reduction in accuracy. The simulations are generally
bound to the real world through the modalities. The second,
reflective thought, involves thinking by processing memory
records, with limited or no external sensory perception, but
with far greater depth and precision.
The
content of reflective thought is based on simulations built
from learned objects and behaviors acting on historic episodic
scripts. Virtual in nature, these simulations will be time
discontinuous for easier layering, merging and comparison
- in order to discover relationships and metaphor. Cost-benefit
analysis and risk assessment are extensively used to guide,
grade and judge this script discovery process. They are synonymous
to human emotions. Compared to reactive cognition, these simulations
are not driven by exigencies from the outside world.
Other
factors influencing this process are genetically derived biases
carrying heavy emotional content (like fear of snakes, desire
for the opposite sex etc.). Such imprints must surely have
been written into memory by the genes and must also exist
in the very same language as whatever instantiations the modalities
cause. The fact that genetically derived instinctive triggers
can be recognized and emotionally graded and responded to
from untrained input, categorically implies a priori knowledge
of that percept and of a common language for its recognition.
For 2D visual input, where 2D images can so easily disguise
content, 3D instantiation
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is by far the most credible link. Thus genetically derived
instinctive imprints must have a direct correlation to our
modalities - particularly vision, with the most likely common
language being 3D instantiation.
The
process of human learning is thus predicated on exposure to
the real world through the sense modalities. The mind gradually
builds historic records of familiar environments, 3D objects
and features, with increasing fidelity. Adding more objects
and details as time goes by. The power of time shifting, time
discontinuity and layering/blending in virtual simulations
leads to rational prediction and intelligent cognition. A
side effect of this process is the seductive lure of unbinding
the virtual models from real world physics and historically
learned behaviors, and promoting instead, an internal world
of fantasy. This process is further encouraged by the effects
of biological feedback in the form of emotion. Human cognition
is highly tuned to emotional cues within content, and uses
them as short cuts to cognitive effort. Unbound simulations
can thus be used to amplify emotion in a simulation. Presumably,
attending to material survival have kept such processes in
check.
