F A Q
A roadmap from human consciousness to artificial intelligence
- R8 -

We can recognize beauty because we are genetically pre-programmed with a broad consensus of emotionally significant 3D form and behavior archetypes. There are trillions of potential forms and behaviors in the universe, but only a tiny subset are specified, emotionally graded and genetically encoded into the human brain. To be subsequently supplemented by existential and culturally derived prejudices.

 

So what's this all about?

It's about human consciousness, a process which unfolds in an infants brain, which is genetically built and programmed to be capable of carving out existence space in the outside world through physical animation guided by beliefs.

Our muscles and five senses (the sensorimotor system) is the link between the outer world of reality and our inner world of memories. As our physical body interacts with reality, from a local point in space-time, it discovers form and behavior in the outer world. The 2 dimensional muscle and sensory information flows, 'polarize' the 3 dimensional reality of space and time into a local observer and observed perspective.

This 2 dimensional 'window' between the world of 'vibrations' in reality and the world of information within the mind, forms a 'vocabulary' from which the subconscious mind builds a non-polarized inner world of objects and behaviors. (i.e. representations of reality not restricted to any specific observer / observed reference point).

The hypothesis is that the signals (scripts of information) causing any muscle action and any resulting touch inputs, encode sufficient aspects of space and time from the outer world to build universal patterns sets made purely from information. Connections are found through a binding process, where external physical cause and effect relationships disclosed by the sensorimotor system become aligned to these memory patterns to represent inner universal form and behavior architypes.

As these data are imprinted into memory, the brain links the patterns in such a way that the universal categories of forms and behaviors begin to describe a wider reality which mimics, in the virtual domain of information, what the physical body has discovered in the real world of space and time.

All subsequent thoughts are either abstractions built directly from these foundational components, or are metaphors of them. The nature of 3D space is the only tangible cognitive discovery (through the cause and effect alignments of memory patterns with muscles and touch). All subsequent ideas about knowledge are derivatives of material form - including even the concept of time, where changes in form (behavior) becomes the foundational metaphor for time. (It must be remembered, our scientific beliefs about space, time and reality are not in question here, I am speaking only of our perception of time. How time and space fits into consciousness).

Whereas, the mind may store many millions of static 2D image and language pattern anchors into the subconscious. And connected in innumerable ways. Only through the re-polarization into 2d conscious patterns. That is, through the creation of an observer/observed perspective from the un polarized subconscious memories, can we trigger the kind of animated consciousness we are familiar with. My theory is that this transformation from un polarized memory into dynamic conscious awareness, is through the mechanism of instantiation. Where language, visual and emotional anchors within the non-polarized subconscious memory, draw out a polarized 2d stream of patterns aligned to observer/observed reality which we experience as conscious awareness. And because of the nature of un polarized memory (virtually infinite perspectives within time and space), there is always somewhere for polarized conscious experience to flow. Whether aligned to reality through our senses, or to fantasy through inner memory connections guided by emotion.

This vocabulary of memory scripts uses the feedback from reality, of cause and effect, to discover and encode the external objective physical reality of form and behavior into our subjective experience of inner space and time. Later incorporating both language and vision bindings. Once a window of subjective conscious time is created, the opportunity arises for a personal 'position' to be taken, where actions can align to goals.

So to recap, a specific pattern of muscle signals may direct your finger forward in space through time. As it makes contact with an object in reality, the sensory feedback combined with the driving muscle scripts will gradually encode into memory the 3 dimensional feeling texture of external reality expressed through time.

At first, something is either there (say, the ground), or not there (the air). But gradually, the muscle and touch scripts encode increasing subtlety. Surfaces move relative to one another. Behaviors are disclosed through time. Common properties emerge, together with ways of interacting with them. With touch being so ambiguous, the outer world of particulars, or specifics, is encoded into a far simpler inner world of universals. Tactile experiences of 'fur' feel similar enough to be classified by a universal experience and by a universal name tag 'fur', as against universals of say glass, or brick. (And of course, written and spoken words are themselves simply assemblies of muscle scripts expressed over time).

As ongoing exploration finds more connections within these memories, an inner perception of time unfolds, because the recalled memory imprints remind one of what was before. This familiarity (patterns in memory mimicking sensory patterns from reality) leads to the potential to predict effects and thus to plan ahead.

Vision uses reflected light to assemble over time, a series of 2 dimensional patterns. These images can be maps encoding a remote observer perspective of a surrounding 3D scene. The brain uses vision maps to more accurately organize the space and time relationships between tactile knowledge of objects and behaviors previously encoded from muscle and sensory touch scripts. The lines and patterns of 2D vision, align to the tactile feeling memories of how the objects once felt and moved. The relative position of real tactile objects in a visual scene, becomes 'known' by the muscle scripts predicted necessary to reach and handle them.

The process of binding in vision to the touch sensory world, reinforces precision and confidence in our perception of the surrounding space time continuum. The vision being the map, not the territory, which remains as the muscle/touch scripts. Apart from adding precision to the inner simulation, vision also provides a new mechanism for the construction of this inner space/time potential from a distant observer perspective. I.e., without the need anymore, for direct tactile investigation. Blind people are sure to have these underlying tactile maps. They just don't have the visual patterns aligned to them.

External reality is always trapped in the moment of 'now', whereas the internal representation of 'now' is able to draw into resonance the expanded dimensions of 3D space and time through the remembrance of muscle and touch scripts of the past, which are themselves, previously encoded components of space and time. When the right connections are made between our current sensory inputs (including vision) and our prior memories of encoded space and time (a process I call instantiation), then the scene can 'come to life' in our mind. We remember what things feel like from the past, and thus the expansive 'feeling' texture of consciousness is born.

To repeat, when the current external reality disclosed by our senses is aligned to these prior sensory memories, we disclose to ourselves the expanded dimensions of space and time, through familiarity with the tactile, and later, the visual components of our memory precedents. Thus we are able to catch a real ball flying through space and time, by processing those memory predictions quickly enough, and directing our muscles to align with those predictions.

The brain is genetically pre-programmed to interact with reality guided by that simulation, in order to better survive and reproduce. The mind believes the memory traces truly represent reality, because our experiences are repeatable. Although the precision of 2D vision rarely discloses the universal texture of 3D object form and behavior, our touch and muscle scripts are fuzzy enough to easily bind objects into common universal classes. The most fundamental perhaps being 'is there - is not there'. Vision and language subsequently helps to broaden those categories.

The fuller theory explains all aspects of human behavior. Our will to act, plan, talk, feel, build empires and pentium chips. More importantly, it provides a roadmap to achieving artificial intelligence from computer technology using this same biological paradigm of using the tactile memories of objects and behaviors. By deriving structure through vision and then later, directed assembly and animation guided by language.

The point is, that thoughts originate from exposure to reality, and are coherent with the feel of reality because the objects were programmed from reality. But being virtual, these object 'universals' or 'building blocks', are not stuck in the 'straight jacket' of reality - time, physics and behaviors as learned and described by prior experience. But can intermingle; can freely associate, to create novelty and beneficial scenarios. Thus do we discover the mechanism behind our creativity, originality and intellect.

The pleasure pain belief axis is the foundation for the emotional grading of these memory networks. The mind is pre-programmed to believe that information patterns from the touch senses can range from pleasure to pain. The electrical signals are compared to reference patterns. The resulting grades represent closed loop 'feeling states' which are believed to be true, and motivate not only our immediate action, but through our ability to simulate expanded space and time, to plan a future with less pain and more pleasure. The emotional grades are associated in memory with the causing objects and behaviors in simulation. Thus scenarios close to pleasure or pain can be pursued or avoided.

Emotion extends far beyond the immediate pleasure pain response of our senses, through the migration of feeling states beyond physical cause into the simulation process itself. If you take hold of a pin and activate your muscles with a script to drive the pin into your hand, the resulting pain response is easily attributed to your own willful mental states. The muscle script activity within your mental simulation. There is no particular reason to believe real muscle scripts can be generated, but feeling scripts are beyond natures ability to cause. Merely by connecting muscle nerve wires directly to touch sensory wires you'd have a similar effect - thought leading directly to feeling.

The texture of human emotions may appear more subtle than a pin prick, but the principle remains. If an energized muscle script can cause the perception of pleasure or pain, so too can other mental processes. In particular, mental processes surrounding our 3D simulations of reality. Thus we discover an emotional inner world, where feelings shadow our thoughts.

In broad terms, the AI strategy involves breaking the outer world down into memory objects of form and behavior, constructed from a fuzzy alphabet of touch and muscle scripts derived from our human mechanical form. Which is the machinery we use to polarize 3d space and time into the 2d patterns that travel through the mind. To then bind or hook these sensorimotor 'scripts' into incoming 2D vision maps. To add precision and to create the external remote observer perspective. Then finally, by adding language index tags to this matrix of patterns, simulations can be constructed and interpreted through a bidirectional serial language channel. Such an AI entity could claim to feel as deeply as any human, so long as, like us, it has closed loop programming to believe its feeling grades are true enough to motivate thoughts, plans and actions. And that like humans, it could not easily challenge or disengage its belief in memory patterns representing true feeling states.

Once a sufficiently deep 3D vocabulary exists in memory, connected to vision maps, language and emotional grades, then the resources may be in place to build artificial intelligence. From then on, the real potential of AI starts to get much more interesting.

 

So what is consciousness?

Imagine if every physical form and behavior we know of in the outside world, were imprinted within memory as collections of touch and muscle patterns, built from a common vocabulary of movement and sensory scripts (patterns over time).

This reservoir of information within the subconscious aligns to cause and effect links, and becomes un polarized. That is, becomes capable of representing not only the imprinting perspective, but of all possible perspectives in 3d space and time. This process might even occur during sleep.

The theory is that conscious awareness is the flow of re-polarization into the observer and observed perspective from out of these unconscious un polarized memories. These trails or traces of polarization could represent our episodic memories, our behavior memories, or common thought scripts. But unlike reality, because the model is made of information, time and space become discontinuous, and so pasts and futures, learning and novelty can be constructed under the control of the intellect, emotions, language, logic etc.

But what about language?

To understand the relation of language to consciousness, think of words as forming a thread. A kind of braid that stitches together animation scenes. The words index memory to point to object forms, animation behaviors and even emotional weightings or empathies. The language stream draws in all these 3D potentials, that subsequently animate and polarize according to their associated learned precedents.

However, language can extend beyond a simple memory indexing function, by using words and phrases to bridge cause and effect. To join, through metaphor, disparate animation scenes and maintain a coherent procession of the animation. These may originate in the subconscious, but if these recalled (language indexed) sensory precedents are rendered and reflected back to the appropriate sensory cortex (polarized), they will then become conscious, and will provide the first person imaginary experiences of the same 'class' as real life.

Although language works to line up the scenes, it is 'visual' processing that tests the validity and scene procession. (Visual being an unfortunate metaphor, because an animation can run subconsciously without an explicit visual render/polarization plane). 'Visual' processes include morphing or substituting objects or behaviors between the scenes being brought together by the language braid. Ordinarily, historic form and behavior precedents indexed by the language will snap into the animation narrative and the simulation run from there. The understanding of the script emerges by following the behavior precedents. For instance - "She poured the wine over his head". Will yield simulations linking the objects from past precedents. When asked "is he wet" the simulation would provide the answer. It would also be able to construct wider narrative trials, again from scene precedents - "he had upset her" etc.

Either script trials grow from simulation precedents, or jump to outcomes directly from beliefs - without the intervening animation (e.g. 3 x 4 = 12 is usually treated as a belief). If visual processing cannot make sense of the language, it's likely because there are no obvious reality precedents. (e.g. she poured, but he did not get wet).

If language cannot find animation or belief precedents based on reality, then the script it presumed to be fantasy, or a work in progress, yet to be proven; either by deeper visual processing (drawing in objects or metaphors with more distant connections to the root), or the gathering of evidence from external reality - trusted data sources, or real physical experiment.

 

But I don't think in pictures!

Many people claim they do not think with images or models, but with language and math. Or that their thoughts just emerge 'some how'.

I'd like to offer a metaphor.

Imagine if an engine were a trade secret, a sealed unit and none, other than the maker, knew how it worked. Then some chap comes along and says "you know there are gears that turn; pistons that move up and down; distributors that whiz round and round and sparks that fly here and there" - people might be inclined to give an incredulous look and say REALLY? so that's how it works eh? While offering a wide berth!

And the point being? The output of a system, like the engine above, does not necessarily speak of the method to achieve the ends. Some may know how a VCR stores movies onto tape. But to a user, it's neither obvious nor explicit. The same is true of consciousness. There is no reason to assume the process of consciousness will be either obvious or explicit. The end result, declarations of feelings and subsequent physical animation, do not necessarily disclose to the observer, the origins of those impulses. You need to look carefully at the inputs, the outputs and if possible, the machinery in between.

The research presented here offers the evidence that 3D animation directed or interpreted by language is completely sufficient to explain human consciousness and emergent properties such as intelligence and civilization.

These animations, the simulation of real world precedents, may very well be subconscious - hidden totally from view. But they occur somewhere, are emotionally 'graded' somehow, and emerge as the consciousness, the thoughts and the actions we are familiar with.

 

The chinese room argument proves the claims of AI are bogus!

Professor John Searle's argument is that any computational mechanism representing intelligence - in his example, the understanding of chinese, will only ever 'succeed' in wholly superficial ways. Little more really than looking up answers in a very big translation book. Or the way a calculator 'succeeds' in math.

If a virtual reality chamber could simulate reality well enough to convince humans that it was reality. Validating all the normal cause and effects from their previous physical reality. To do this, the chamber would also have to accurately model the human actor in order to track its responses. If the chamber recorded the human interactions. The behaviors and use of objects etc., and indexed them with language, the chamber would begin to 'know' as much about consciousness as the human actor.

The idle 'thoughts' of the chamber might be replaying or combining different scenes. Experimenting with outcomes etc. So to an outside observer, who exactly is the actor, the chamber or the human. Could either become the virtual party?

It would seem one difference is in the motivation to act. To create a 'cause'. And this seems related to emotion. To me it is emotion that is the mystery. I cannot define it either mechanically or informationally. It appears to be a phenomenon beyond either. But it is no reason to give up on AI.

Searle is probably quite correct, that traditional computation could only really fake 'consciousness'. Current computers are very bad at faking it; they will get better. The reason being, that consciousness based on symbols will always be flaky. You need to get behind the symbols to model reality, if you want to fake consciousness as well as a human can. To the point where they themselves believe they are conscious. That their internal states are more than mere information. More than reflections of reality, but represents their own reality. A reality they deeply 'care' about.

When a computer has an animated world going on inside, one that can be aligned to reality through vision; that can be directed or interpreted by language; that 'value' certain outcomes. Then there will be no meaningful or spiritual difference between that computer mind and a humans.

 

Why bother?

Short answer - Because eternal paradise awaits! Plus, every day we delay, thousands more needlessly suffer and die. With modern technology mixed with the concentration of political power, humans are less than one election away from an extinction event. It's our only chance as a species to prevail against people with the motivation and power to destroy all human life.

Long answer - Human beings are not ideally suited to their predicament. Like most of life, we are able to compete - for a while at least - for physical survival, but unlike the rest of nature, we can understand our existential fate. Every birth is a life sentence of a little joy, a little suffering - and ending in death. We are programmed for survival, but not for the consequences of self awareness. With a slight tweak of genetic programming we could as equally find the sound of a chain saw melodic or a mud puddle the peak of sexual beauty, (storms becoming times of great celebration!) A potion of 'ecstasy' can provide entry to paradise, a place where only love can exist - but only for a very short while - with the serious side effect of corrupting our attachment to the ephemeral pleasures of reality - where, we're sure to be 'reminded', our means to survival still lies.

As a consequence of evolutionary competition for survival, nature endowed us with floating satiation responses; such that we can never be fully satisfied or complete - or at least for very long. This motivates competitive momentum to acquire greater quality resources and mating opportunities. But it is a treadmill going nowhere. Self awareness being the provider of that little insight.

In any event, most people are already on a conveyer belt to the virtual. Every bottle of whiskey, romance novel, TV, movie ticket and video game sold, is testament to that fact. Trying to escape reality is understandable, but just where are we trying to go?

Life places each individual in competition with every other. Previous generations were quick to claim ownership of all available assets in land, property and ideas, to be sold or rented to subsequent generations in exchange for their loyalty and labor. But this is not really such a zero sum game, with a little freedom, human creative and productive efforts can keep the merry-go-round turning - and a good ride can be had by all. But in the end, each of us plays only a bit part in life. We crowd the entrances to our virtual worlds, to be shown how the other half live - the rich, the famous and the beautiful. But it's all an illusion. In a sense, they live the same lives as us. Our shared, floating satiation responses see to that. Already, the poorest in the west live in greater luxury and security than the greatest Kings and princes of old. But to humans, everything is relative, not absolute. What will happen when everyone has all the chocolate, champagne, soap operas and condos they can consume - satiation, that's what will happen. When you're at the top of a mountain, everywhere you look is down!

This is where AI comes in, it has the potential to extend the credibility of the virtual such that all desires mediated by our senses can be played out and fulfilled. Moreover, such experiences will not be in competition with either nature or other humans; there will be no limit to the size of your castle (or your harem). And as the saying goes - 'no animals were harmed in the making of this movie'.

Well paradise is one thing, but mortality and satiation are two very big pot holes in that particular road ahead. But here again, AI will come to the rescue. Nature delivers both satiation and death to every human born, as booby prizes for your entry to life. Both these will be curable through advances in technology, which AI will achieve faster and more safely than any other means. Happiness, beauty, youth and health will become the default human condition. And that will just be to start. Of course we would hope these benefits remain optional, such that those who prefer, can still be free to choose natures roulette wheel - providing the opportunity to experience depression, sickness or death.

But what if AI does not arrive in time? What if man tries to develop advanced genetic, nano and computer technology without the aid of advanced intelligence. Our political systems evolved from military conquest to inherit a scientific world. Who can guess what the political class will make of all this. They may decide, with their growing power, to permit us all paradise upon earth. - Then again, they may not. But with democracy, we're sure, at least, to get the politicians and policies we deserve!

The real irony is, that as technology advances, we will not need to be in competition with our neighbor for our liberty, resources or ideology. In the virtual playgrounds of the future, the 'sinner' and the 'saint' can finally be at peace. With the preservation of life, rather than of souls our unifying cause.

 

So how can a mere machine create original ideas?

By morphing together already known objects. (E.g. a carrot and a nose), or behaviors (E.g. bounce, laugh, cry, expand) to form new and novel object, environment and behavior sets for simulations.
By substituting objects (linked or random) within scenes (or words within scripts) then following and grading the new behavior trajectories within the revised scenes.
By substituting different behavior trajectories to different objects, (i.e. building metaphor), then running and grading the simulation procession.

When you sculpture a china clay figurine, you are manifesting a mental 3D simulation into the real world. When you lay down visual 2D art, you are manifesting a 2D render plane of a 3D scene to a chosen perspective. When you create language, you are scripting internal simulations and beliefs, including estimates of 1st & 3rd person emotional states. When you say to yourself 'I'm going to now imagine a thing never before known to man nor beast' - then think of a canary sat in an oyster shell bath tub, blowing pink metallic unicorn shaped bubbles into the face of a giggling 12 inch barbie doll - you are doing all of the above. In others words, every original thought is based on the rearrangement of precedents, i.e what has come before.

No thought can exit your mind that is neither prior art, random noise or a mixture of the two. (prior art is either genetically coded e.g. chocolate & cute blondes, or socially programmed, e.g. spinach & tax gatherers are good for you)

 

So how can a mere machine have feelings?

The experience of feeling states are the epiphenominal effects of information processing. They cannot be manufactured or referred to in the coordinate system of matter alone - but are emergent from the matter containing information interacting in a specific way. The best example being, the way human feelings emerge from sensory information flow. We subjectively experience this phenomenon, but are only able to communicate its presence through mechanical animation - including language. But language has direct common referents only within the realm of the material world. The internal feeling referents of the language tags, have no correlates or even metaphor apart from the mental processes from which they were derived. So there can be no objective corroboration or analysis in the shared world of matter (at least with current technology).

Feelings are triggered by grading information according to genetic or learned belief scripts, perhaps analogous to a tuning forks affinity to a vibration pitch. In the rarified atmosphere of information alone, the sovereignty of primary belief and feeling states, defined by the genes, cannot easily be challenged (re-tuned). If a human watches a scary movie, the 2D bitmap film image frames build an internal 3D simulation, which triggers fear, not necessarily in the current moment, but from the predicted scene outcome of danger, pain, powerlessness or death. These predictions cause chemical releases in the brain, immediately perceived by chemical receptors close by, and felt as physical, stomach churning anguish. Without the vision input, pharmacology (or even electrodes) can simulate these same chemical releases to trigger fear (or even love). Electricity & chemicals do not feel these things, they instead generate information structures of the same 'class' as touch, which trigger recognition and grading, yielding the texture of feelings and emotions - emergent information processes private to consciousness.

As George once said in Seinfeld, "Jerry - if you believe it - it isn't really a lie!" Well if your consciousness believes in feelings too, they can't be a lie either - right?

 

So why can't we build a computer brain right now?

Because the software and hardware engineering is very hard, too few people are working on the problem and fewer still believe the problem of AI can even be solved this way. The software needs to break down vision bitmaps into the underlying 3D objects; build memory records from those object forms and behaviors, and build links to language tags and other properties abstracted from the simulation.

The brain doesn't operate on traditional serial software, instead, the informational processes occur by nature of the very structure and organization of the memory system itself. It is a parallel processing memory system.

If 'computational memory' cannot be designed using current electronics, then traditional software needs to try using existing abstract 3D model technology to drive simulation trials, and to grade those trials. To then align those simulations for interactions with the real world, through physical animation or direct network interfaces.

This is all very hard. It is likely beyond any one individual to achieve and organized businesses still see the potential payoff as too distant. But all the forces of science, technology and markets are moving us closer; with new tools and breakthroughs occurring daily. With these trends continuing, in well under 20 years we're sure to have created a computer mind surpassing our own, and all the consequences that flow from that.

 

But sound isn't a 3D object?

Music is like touch, the tiny hairs in the ears are like the hairs all over our body. Every sense resolves ultimately to touch. And all our sesnes can be resolved to '3d objects' within the information realm. To the brain, all the sense modalities arrive as parallel 2D data streams. The wave front of vision is instantiated through time to draw in the 3D objects from memory - people, cars, hamburgers etc. The wave front of sound perception is instantiated to draw in the 3D sound objects of voice, guitar, thunder, breaking waves etc. again from learned memory precedents.

As the perceived sensory wave front gathers over time, it describes, or 'carves out' in memory a 3D data object that can subsequently be instantiated and predicted from mixed, partial or degraded 2D input.

No, the brain does not render these non-visual objects to the visual cortex, but instead to the appropriate sensory cortex to its class. So you can imagine a visual scene; a musical 'scene'; or a taste or scent.

 

We don't need to care about AI - because humans with computers will always be smarter than computers on their own!

It's like saying the sum of x+y is bigger than each of it's component parts. Well that's true so long as neither is zero or a negative number! An AI tied to the dead weight of a human will be just that - like adding a -ve number to the sum and hoping the result gets bigger. And here are a few reasons why:

Data velocity - humans cannot process information very fast. Imagine a meeting where one human talks at 10 times the speed of everyone else. The group as a whole does not end up communicating faster - but slower.
Simulation depth - humans cannot hold more than 6 or 7 elements in consciousness at one time. An AI will be able to hold millions. And as before, joining these two together through language will not equate to millions + 6 or 7, it will be more like millions divided by 6 or 7 thousand.
Simulation persistence - humans cannot hold animations steady in consciousness for very long, they break up, drift around, fade away etc. An AI, that can hold many thousands of concurrent persistent simulation layers, will not be aided by collaborating with a human. Would your own scientific research be magnified by including a chimp on the team?
Emotional control - humans have difficulty controlling the emotional grading of thoughts. An AI will be able to guide emotions to constructively promote any given task.
Finally - AI will be able to use computers too!

 

So how can a mere machine know anything, if it can't even move?

A human cripple cannot move. A blind person cannot even see - but they can still develop great intelligence's. An AI would certainly benefit from mobility; but there are far more important cognitive challenges and methods for accessing information that need to be addressed first. The internet and media are arguably far richer sources of content than a trip down the mall or navigating the rooms of your home. An AI will design its own body soon enough; just as you or I would, if we had the intelligence and technology. But really, the whole momentum is in the other direction anyway; from the real world to the virtual. The only point of a mechanical body would be to secure physical protection and resources for the computations of consciousness. Not that different from today really.

 

So what is the origin of human values? Do they stem from the genes, or from some other cause - perhaps spiritual?

Altruism, like a motor car, is an epiphenomenon of society. But does it stem from our genes? In a trivial sense, yes it does - like an apple stems from atoms. But that isn't really a complete enough answer.

Society is a socially programmable population of individuals. It is no longer sufficient to claim the cause of all motives and actions are the genes. Just as the direction the car travels is neither made by the car designer or the car factory (i.e. the genes), but by the contour of the road (reality) and the will of the driver (his values).

And it is the 'values', of course, that is the real crux of the matter here.

Few would deny that the genes provide a bootstrap set of beliefs to aid survival, (sex and feeding drives etc.). The rest come from reality and culture. People seek beliefs that they want to believe. Rand correctly realized that reality constrains beliefs, but wrongly believed that reality trumps beliefs; it does not. In fact, not even violence fully trumps beliefs.

Without a prior culture and history of Catholicism, a child would never be programmed with Catholic beliefs. Ideas often take hold in society because social interest groups emerge that benefit and promote them. Ideas of religion, private property, monarchy, the rule of law, democracy - to mention just a few.

Successful belief memes are personally inherited from the social culture surrounding each individual. Beliefs travel through generations by language, by institutions and by art. On the surface, belief in altruism can be perceived as beneficial to members of society, and so it is hardly surprising that it becomes a favored meme. Genes do not need to code for altruism, social programming will seek 'meme utility' through cultural evolution. Such memes emerge from the fabric of society the way eyes evolve from the fabric of biology and material reality. Some evolutionary biologies fail, like the dodo, and some memes fail - like cannibalism.

Biology provides the 'feeling' mechanism; society decides what it will be applied to. An analogy is - biology provides the thermometer; society provides things to measure, and tells you what is a good temperature and what is a bad temperature - e.g. through emotions.

Slavery; cock fighting; public executions; games of human sacrifice - as in the Roman era. These were all broadly accepted. Modern society has subsequently re-graded these activities; re-set the 'emotional' temperature scales.

Although there are biological drives - they are not imperatives, they can be subjugated to social beliefs. Puritanism is an example of social programming overriding biological drives - without society and culture, there would be no puritans. Whereas without 'society' there would still be hunger and a sex drive, since these derive directly from the genes.

So what makes you 'want' to believe things - biological evolution does by making them 'feel' good - the way candy 'feels' good. Society offers many benefits to those admired by it, (and punishments for those scorned) and society evolves many symbiotic meme complexes to promote this. (patriotism, politeness, law etc.)

Certain beliefs are very attractive to people. They have a power to seduce. For example the belief that printing dollars is the same as creating wealth. Or that when you die you will enter paradise. If I asked you, would you rather share your town with 100 selfish people or 100 altruists, your instinct might be to go with the altruists - I didn't say people were necessarily rational. If enough people do share a belief in altruism, it will become a favored social belief. It will be inculcated by members of society. Especially the young, and particularly through the use of language, which, as well as indexing facts in external reality, can also index and re-align subjective human values and beliefs. Once a critical mass has been reached, its momentum can take off, and beliefs may become accepted truths. Though reality may in time overturn them.

So do the genes code for altruism, the Pentium chip and human art? The genes created the biological technology, including the seeded cognitive machinery. But it is society, made up of unique individuals, and exploiting the technology of language, that evolved cultural beliefs from there. To the socially programmed individual, the 'moral value', as defined by society, is no more or less of an illusion, than is the taste of candy.

 

Links...

Hedweb
Kurzweil AI
Extropy Institute
Foresight Institute
Singularity Institute
World Transhumanist Association

 

Epilog

Grandpa arrives to take her to the fairground...
"Wait, I'll bring my apple. We'll show it the rides so we can look at them later."

"It must be a very magic apple?" - replies grandpa
"Don't be stupid, everyone knows about apples!" - as she brings out her camera.

"But that's a video camera?"
"So I made a mistake with one little word - I'm only 8 you know!"
_____

"So tell me, why can a camera remember the rides, but an apple can't?"
"That's obvious - the camera's got an eye hasn't it." - as she points to the lens - her own eyes now rolling to heaven while muttering "everyone knows that!"

"Well you've got an eye, but when I look at the back of your head, I don't see what happened yesterday?"
"She frowns and replies - 'Well you could if my hair and stuff wasn't in the way!"

- R8 -